MMOG Currency Revolution


MMOG currencies were first introduced from the popular EverQuest (EQ) game with their currency "platinum", also known as "dish". Since the first pioneers of the sale of dishes on Ebay, many have argued and disapproved of those who have already bought dishes online. I remember that many players harassed others with coarse names such as "newb" and "ebayer". It's been more than 5 years that everyone has wondered if the secondary market for MMOG money trading would ever be accepted.

Since the introduction of EverQuest Platinum, there were probably over 70% of players who would not even consider buying dishes and discriminate against those who did. To date, the numbers have been significantly reduced. About 40% of players now buy currencies, 30% still don't like the idea and 30% of other players probably don't care too much and may buy them themselves in the future close.

Although online gaming currency is still a new trend for the online gaming community, it is becoming popular at a very rapid rate. By the end of 2010, I believe that even the publishers themselves will support the founding of the secondary market. Sony Online Entertainment (SOE) has now started its own EverQuest 2 gold auction system and plans to launch a new MMORPG in which they intend to sell currency and items themselves . With their support, I am sure that the secondary market will be accepted over a period of time.

The secondary market is only successful in the primary market. With the release of World of Warcraft (WoW), there are now more than 4.5 million subscribers. A large majority of these players are probably new to the MMORPG world. A large increase in subscribers means much more potential for the secondary market. So far, WoW gold has been the hottest seller of the year and maybe a few more years.

With the huge demand, many players have even started a career in which they collect money, items and other virtual assets and sell them to players or stores that can purchase them. buy at wholesale price and resell them to individuals.

One day, the secondary market may even be larger than the primary market. Many players today probably spend more on currency, items and equipment than their subscription fees. The publishers themselves cannot even deny the fact that there is a lot of money to be made in the secondary market which, over a long period of time, I am sure they will sell them – even their virtual assets. As for whether the players will support it or not, I think it is only a matter of time before acceptance, of course, there will always be a few who do not. ; will not like the idea.

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